this is poggerzzzzzzzzzzzzzzzzzzzzzz
The local zoo magical creature collection has escaped! It's your job to escort them back safely. Be careful though , as they are not very thrustworthy companions...
- Move with arrow keys.
- Press shift to move slower
- Press Z to shift queue order
If you're having problems with the browser version, please try downloading the game!
- Post Jam Update!Jun 10, 2020
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it would be nicer if there was an indication of the path that the creatures would take with a dashed line or something. It’s a bit frustrating not knowing how they’ll rotate and such. But well polished
Holy cow your games are hard-
Hahahaha I know. The thing is they're all mostly jam games and I really want to explore each of the mechanics to the limit, which ends up making for a very steep difficulty curve.
Thanks for playing by the way!
Made a video
Awesome! It was so fun seeing you play it.
Too bad I couldn't get my little balance patch out earlier. Maybe I should also nerf level 5 a bit, you (and a lot of other people) had some though times with it.
Very charming art style, very cool mechanic. Congrats on this entry, it looks good and it's fun to play! I like the additional level design elements being added as you progress. Maybe add some health pickups for noobs like me? I have yet to finish it, it's pretty challenging!
Thanks! The game does get quite difficult, I'm really bad at balancing jam games. I'll release a small balance patch after the rating period ends though.
I don't know if you got that far but I actually took a lot of inspiration( ok, I stole it ) from energy restore lightning animation :P
Yeah it's hard to balance, after my first game I started leaning more towards the easy side, my thought being: if it's too easy it will maybe less interesting, but if it's too hard it'll be outright frustrating and less accessible to people. Most of them are only gonna invest only a small fraction of the time I playtest it.
I haven't got to the lightning part yet, but I'm glad that was useful!
That's a good mindset ! I just really feel the need to squeeze the maximum depth of each feature I make, but without a proper difficulty curve due to the short amount of content, It ends up ramping up too fast. Next jam I think I'll hide the harder parts under a "hard mode" or something like that.
cool new game :) quite original to have put escorting npcs as the main goal, its a bit hard to anticipate the bots movement and not get hit, other than that i really like it, music is chill and the pixel art is cool
Thanks for the feedback!
There is a warning right before each creature "attack", but I'll also be adding a sound cue in the next update so it's clearer.
very nice game. i really really like the music!
The last level was so hard that I hated it.
Hahahaha I'll admit I didn't properly test it because I was running out of time. Thanks a lot for playing and getting that far!
This game is awesome, the art its really good, the animations, the concept of the game is perfect, a really good introduction on the game, Perfect i loved.