Post Jam Update 1 - Bugfixes and QoL
This is the first of the 2 planned updates for SoulBeat, and it's focused mainly on fixing bugs and adding some QoL features people requested. Next update will be focused on content, adding 2 more levels.
- Fixed enemies not spawning projectiles when the player blocks the spawning position
- Fixed enemies highlighting the wrong tile when pushed by an attack
- Tutorial will now only show once per stage, and won't repeat on death
- Added a danger animation when the player will move into the edge of the stage
- You can now end a time limit challenge earlier by defeating all enemies
- Solos become more challenging if the player defeats a set number of enemies
- Missing a dash/attack will now make the player stay in place (Hopefully this will make missing less punishing)
- Added a new title screen and a new intro music
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