Fun little game. That last level was tough! It has potential for some strategy as well if you want to play as fast as possible. Would like to see the time at the end. Did you consider making the son go to the nearest coin instead of following a set sequence? Then you could disrupt his routine by pushing him towards a different one. You can already get him to pick it up early, which is cool.
Thanks for playing! He does go for the nearest coin, but that is decided when he picks up a coin. You can verify this by bashing him as he picks up the coin on level 4 or level 6. Both of these have "alternate paths" so they player can use this mechanic.
There's another, a bit harder to pull off, technique that is forcing him to get a coin that he isn't moving torwards. Collisions with coins always cause collection, so you can can chain-bash him toward whatever coins you want.
I didn't really design levels with it in mind, mostly because its kinda hard to pull off, and also I didn't have a lot of time so I wanted to focus on the main mechanics. I do am making a few more levels, so maybe I'll try to make a few puzzles based on it. Thanks for the feedback!
Yeah, at lvl 6 I got him to go to the bottom coin by bashing him just after catching the first coin. Great game! That last level was tough, almost drop it but it was so rewarding! Replayed the levels and the familiarity with the mechanics made everything easier, the learning process is smooth and rewarding. Great game, my favourite so far!
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when they don’t teach path finding in adventure school
uh so im pretty sure the son is S U I C I D A L he walked right into spikes
HAHAHAHA, he's just a little oblivious.
Very cool and challenging game! Level 3 got me raging already!
Hahaha, I guess that's a given by now. Thanks for playing Bobbi!
Fun little game. That last level was tough! It has potential for some strategy as well if you want to play as fast as possible. Would like to see the time at the end. Did you consider making the son go to the nearest coin instead of following a set sequence? Then you could disrupt his routine by pushing him towards a different one. You can already get him to pick it up early, which is cool.
Thanks for playing! He does go for the nearest coin, but that is decided when he picks up a coin. You can verify this by bashing him as he picks up the coin on level 4 or level 6. Both of these have "alternate paths" so they player can use this mechanic.
There's another, a bit harder to pull off, technique that is forcing him to get a coin that he isn't moving torwards. Collisions with coins always cause collection, so you can can chain-bash him toward whatever coins you want.
Yeah I did manage to get him to grab a coin he wasn't aiming for. I didn't really find a good use for it though.
I didn't really design levels with it in mind, mostly because its kinda hard to pull off, and also I didn't have a lot of time so I wanted to focus on the main mechanics. I do am making a few more levels, so maybe I'll try to make a few puzzles based on it. Thanks for the feedback!
I wasn't saying you should necessarily make a level around it, cool thing to have for speedrun strats though.
At level 5 I made him grab the top coin and then walk back to the first coin. For me it was the easy way to do it hahaha that's interesting
Yeah, at lvl 6 I got him to go to the bottom coin by bashing him just after catching the first coin. Great game! That last level was tough, almost drop it but it was so rewarding! Replayed the levels and the familiarity with the mechanics made everything easier, the learning process is smooth and rewarding. Great game, my favourite so far!